namespace VRCFaceTracking.Core.Models; public struct MutationConfig { public string Name; public float Ceil; // The maximum that the parameter reaches. public float Floor; // the minimum that the parameter reaches. //public float SigmoidMult; // How much should this parameter be affected by the sigmoid function. This makes the parameter act more like a toggle. //public float LogitMult; // How much should this parameter be affected by the logit (inverse of sigmoid) function. This makes the parameter act more within the normalized range. public float SmoothnessMult; // How much should this parameter be affected by the smoothing function. }